Story of Need For Speed
The Need for Speed (1995)
Well.....It all started with Need For Speed, In those days, we used to play it as just a racing game with limited cars. No doubt that NFS in those days has entertained gamers with it limited features. NFS provided a realistic simulation of car handling and physics without arcade elements.
Need for Speed II (1997)

Then came the second edition, NFS II, with slight modifications. NFS II featured some of the rarest and most exotic vehicles ever available, including the Ford Indigo concept vehicle, and features country-themed tracks from North America, Europe, Asia and Australia. A new racing mode was also introduced in NFS II dubbed Knockout, where the last racers to finish laps will be eliminated until the only leading racer remains, and wins.
Need for Speed III: Hot Pursuit (1998)

EA Games then released NFS III Hot Persuit, added Hot Pursuit mode, in which the player either attempted to outrun the police or be the cop, arresting speeders. But Hot Persuit failed to make the gamers hot.
Need for Speed: Porsche Unleashed (2000)

Porsche Unleashed, is different from the previous versions because it featured only Porsches and featured a wealth of information regarding them. The cars handled more realistically than in any other NFS game, and there is an in-depth catalogue of different Porsche parts. The player had to win races in the Evolution career mode to unlock cars. Porsche Unleashed also featured a Factory Driver mode, where the player had to test Porsches with various stunts and move on with his career. The game is also the first in the series since the first NFS game to not feature a split screen mode. The game failed to provide multiplayer feature.
Need for Speed: Underground (2003)

A complete re-imagining of the series formula, Need for Speed: Underground shifts focus to the import tuner culture, offering a career mode that features a storyline, and a garage mode that allowed players to fully customize their cars with a large variety of brand-name performance and visual upgrades. Races take place fully at night, and police pursuits were also forgone, though this was commercially successful.
Need for Speed: Most Wanted (2005)

NFS Most Wanted, with the most wanted changes in the game, with story mode. The story mode is presented in a significantly different style from Underground, with CGI effects mixed with live action. The mode also features a blacklist, consisting of 15 racers that the player must beat one-by-one to unlock parts, cars and tracks. Police chases make a comeback and represent a significant body of the gameplay, and includes free-roaming, but with less extensive vehicle customization features than in the Underground series. Most Wanted is one of the first games released for the Xbox 360.
A special "Black Edition" of Most Wanted was also released, which features additional races and challenges, and two bonus cars, a specially-tuned BMW E46 (M3) GTR and a 1967 Chevrolet Camaro, and also includes a Black Edition-only behind-the-scenes DVD. Both versions of Most Wanted are available for the PlayStation 2, GameCube, Xbox (and Xbox 360), and Windows-based PCs.
Need for Speed: Carbon (2006)
Carbon immerses you in the world's most dangerous and adrenaline-filled form of street racing. Carbon Nighttime racing and drift races have returned, possibly in response to the film The Fast and the Furious: Tokyo Drift and Initial D: The Movie. Carbon sees the return of nighttime-only racing, and a selection of cars similar to that of Most Wanted, including compact cars and sports cars associated with import culture, American muscle cars, and supercars.
Carbon also introduces a new feature wherein the player is allowed to form a "crew", to which members may be assigned with specific tasks that aid the player in races. You and your crew must race in an all-out war for the city, risking everything to take over your rivals' neighborhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve.
Need for Speed: ProStreet (2007)

Need for Speed: ProStreet is the latest title in the Need for Speed series. EA published a teaser trailer of the next Need for Speed, on the 21st of May 2007.
Key features of the game, posted by early rumours and confirmed by the trailer, include very advanced graphics, realistic damage modelling and more realistic racing, instead of the arcade-like racing of previous titles. The Realistic Damage Modelling seems to be a very important factor in gameplay. If we were to total our car, the damage would not simply be erased after the race was completed as we have seen in other games such as Carbon, Mostwanted.
This edition is focussed on AI(Artificial Intelligence) Skill in the game so that "computer players will be much more difficult capitalizing on any mistake we make." Tuning the car is assumed to be more realistic, any modifications for body kits, not just preformance parts can seriously affect the performance of the car.
To view the NFS ProStreet trailer click here www.ea.com/nfs/prostreet/home.jsp
Need for Speed: ProStreet is set for release in all over the world in the month of November 2007
1 comment:
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